Thursday 10 September 2009


PROVISIONAL LIST (as for 29 June 2010)

LOW-COST: Low cost technology- Everyday Object Sensors for Sound Installations

Venue: NK, Berlin

Date: Friday 23rd, July 2010 - Time: 10am to 6pm

Given by: Iain McCurdy (N. Ireland) and Ricardo Climent (Spain)

A full-day practice-led workshop where participants will put their hands on task-oriented exercises involving low-cost sensors technology and open source software (mostly).
Language: The workshop will be mostly in English, although German and Spanish is supported.
More details about how to enrol for this workshop and cost will be come soon.

Language: The workshop will be mostly in English, although German and Spanish is supported.

More details about how to enrol for this workshop and cost will be come soon.

Venue: NK - Elsenstr. 52 -12059 Berlin
Showcase of the works created during the workshop

Open-Studio; Ringtone Recording Session

Venue: NK, Berlin

Date: Friday 30th, July 2010 
Time: 16:00- 18:00

Given by: Teresa Foley (USA)

What does Berlin sound like? You! Bring your robots, moo-cow toys, drums, rattles, harmonica or voice, and your super-bad self, and MAKE YOUR OWN TONE! S.LOW will provide an appropriate space and minimal collaborative support for the session; the artist will provide the technical know-how and all recording equipment. Audio content must be copyright free (i.e., original compositions or sounds which exists in the natural world). Tone duration will be 30 seconds or less. Participants at this session will be photographed for possible inclusion in project exhibitions and archives. Tones will be made available to the public (as MP3s) by the end of September 2010 at

Language: English

Institute of Algorhythmics

Venue: NK, Berlin

Date: Friday 30th, July 2010 
Time: 19:00- 21:00 

Presentation by Michael Chinen, Shintaro Miyazaki and Akitoshi Honda
Akitoshi Honda and Michael Chinen will present their custom mp3 player with user-activity based visualization and synthesized funny symbol sounds and effects, called MiruTune. MiruTune watches which applications are currently being used and record its timestamp. This data is stored as metadata for each mp3 file which is reloaded upon subsequent openings of the same mp3. The sound effects are calculated from the computer's active memory state (RAM), pitch shift, symbol sounds based upon the currently active application's title, and a few others. As more user activity data is collected, the music from the original mp3 becomes chunks of noises and funny synthesized sounds. Currently many people are listening to music thru a computer as background music. In other words, people are doing other tasks at the same time. MiruTune builds a relationship between these tasks and the music. The Name comes from Miru (watch in japanese) and Tune.

Shintaro Miyazaki and Michael Chinen will present two of their projects which analyze and sonify algorithms and hidden processes that happen within your everyday computer usage. lstn is a custom debugger which can attach to any running program on a mac to decode and sonify elements of the program such as memory state and opcodes while being able to control the program's speed and other elements.

AlgorhythmicSorting is a sonification and visualization of several popular sorting algorithms. Sorting algorithms are very common, yet simple algorithms that exhibit various levels of complexity. They were chosen to demonstrate as proof of concept that the structure and complexity of algorithms can be useful for sonification and visualization.

Interactive Environments with Processing and Sound (as in Pond Life)

Venue: NK, Berlin

Date: Friday 6th August 2010 - 

Time: 16:00 to 18:00

Given by: Sam Salem /Patrick Sanan

Inspired by ICMC/ NYCEMF2's installation Pond Life, a generative audiovisual laboratory that encourages audience exploration and participation, workshop attendees will be encourage to put hands and thinking on exercises involving:

• generating complexity from a multiplicity of simple interactivity

• interaction and the artwork as play

• the audiovisual work as a consequence of a deeper behavioural system

• the use and abuse of physical simulation to create real/surreal environments. Sam and Patrick often use Processing, Max5 and Matlab as tools for their works (*) Processing is an open source software environment for people who want to program images, animation, and interactions.

Language: English

ARTISTS PRESENTATION: SOFTWARE FOR ARTISTS: Physical models, Supercomputers and electroacoustic composition 

Venue: NK, Berlin

Date: Friday 6th August 2010

Time: 19:00-21:00

Given by: Stefan Bilbao/ Gordon Delap

Description: soon

All workshops and artists presentations (about sound) will take place at NK
NK Link to Google MAP here